I'll probably work on it some more on the next update) Jakobi O'Brien, for helping me out with a bit of optimization (Though I didn't do a great job with it on this update.
KingPomme, for expanding on that technique (night version)īshadow, for the invisible rad light technique used for the streetlights (night version) Two custom models (A tree and a basketball hoop) used in the map that you can use yourselfĭoctor Flounder Box, for the basketball hoop modelīlueberry_Pie, for coming up with the illuminated window technique (night version)
A single cubemap that actually works (at least on my end, though I made sure it wasn't just the leftover bsp that had that) unlike the ones in the previous map I uploaded I'll probably work on that later as well. The reason it's just one is because I'm not great at soundscapes. A single soundscape throughout the map. To go back outside, press E on one of the elevator doors or whatever kind of door you teleported in front of. There are some exterior open doors that you can walk into that teleport you into the interior. A sunken highway with a couple of tunnels connecting to the other roads I probably could have gotten this out of the way a while ago, but better late than never, I suppose. I've been wanting to make a city map like this for a decade, and I've finally gotten around into doing just that. Here's a map that's heavily inspired by gm_bigcity.