Speedster Jimmy for example, can flank from behind by turning invisible and push enemies forward a space.
While there’s elements of The Stick Of Truth’s Paper Mario-inspired combat, with timed button-presses for power boosts, the added dimension of movement and positioning on a 3D grid makes fights infinitely more dynamic. To view this video please enable JavaScript, and consider upgrading to a webīattles actually take place on a ‘field’ now too.